Method AddAsset
| Improve this Doc View SourceAddAsset(Object, Object)
Registers a new asset with the same asset dependencies as the original asset and generates a unique AssetID.
Assets can be added at any time and will be registered as soon as the vanilla loader is ready.
Assets can be added at any time and will be registered as soon as the vanilla loader is ready.
Declaration
public AssetID AddAsset(UnityEngine.Object asset, UnityEngine.Object original)
Parameters
Type | Name | Description |
---|---|---|
Object | asset | The asset to register |
Object | original | Assets to copy dependencies from |
Returns
Type | Description |
---|---|
AssetID | AssetID generated from the prefab's name |
AddAsset(Object)
Registers a new asset and generates a unique AssetID.
Assets can be added at any time and will be registered as soon as the vanilla loader is ready.
Assets can be added at any time and will be registered as soon as the vanilla loader is ready.
Declaration
public AssetID AddAsset(UnityEngine.Object asset)
Parameters
Type | Name | Description |
---|---|---|
Object | asset | The asset to register |
Returns
Type | Description |
---|---|
AssetID | AssetID generated from the prefab's name |