Show / Hide Table of Contents

Method RegisterToZNetScene

| Edit this page View Source

RegisterToZNetScene(GameObject)

Register a single prefab to the current ZNetScene.
Checks for existence of the object via GetStableHashCode() and adds the prefab if it is not already added.
Declaration
public void RegisterToZNetScene(GameObject gameObject)
Parameters
Type Name Description
GameObject gameObject
  • Edit this page
  • View Source
☀
☾
In this article
Back to top
Generated by DocFX
☀
☾