Method FixReferences
| Edit this page View SourceFixReferences(object)
Will attempt to fix every field that are mocks gameObjects / Components from the given object.
Declaration
public static void FixReferences(this object objectToFix)
Parameters
| Type | Name | Description |
|---|---|---|
| object | objectToFix |
FixReferences(GameObject)
Resolves all references for mocks in this GameObject's components recursively
Declaration
public static void FixReferences(this GameObject gameObject)
Parameters
| Type | Name | Description |
|---|---|---|
| GameObject | gameObject |
FixReferences(GameObject, bool)
Resolves all references for mocks in this GameObject recursively.
Can additionally traverse the transforms hierarchy to fix child GameObjects recursively.
Declaration
public static void FixReferences(this GameObject gameObject, bool recursive)
Parameters
| Type | Name | Description |
|---|---|---|
| GameObject | gameObject | This GameObject |
| bool | recursive | Traverse all child transforms |