Class AssetUtils
Util functions related to loading assets at runtime.
Inherited Members
Namespace: Jotunn.Utils
Assembly: Jotunn.dll
Syntax
public static class AssetUtils
Fields
Name | Description |
---|---|
AssetBundlePathSeparator | Path separator for AssetBundles |
Methods
Name | Description |
---|---|
LoadAssetBundle(string) | Loads an asset bundle at runtime. |
LoadAssetBundleFromResources(string) | Load an assembly-embedded AssetBundle. The calling assembly is automatically detected. |
LoadAssetBundleFromResources(string, Assembly) | Load an assembly-embedded AssetBundle. Use this if the automatic detection of the assembly fails. |
LoadMesh(string) | Loads a mesh from a .obj file at runtime. |
LoadSprite(string) | Loads a Sprite from a file path or an asset bundle (separated by AssetBundlePathSeparator) |
LoadSpriteFromFile(string) | Loads a Sprite from file at runtime. |
LoadSpriteFromFile(string, Vector2) | Loads a Sprite from file at runtime. |
LoadText(string) | Loads the contents of a file as a char string |
LoadTextFromResources(string) | Load an assembly-embedded file as a string. The calling assembly is automatically detected. |
LoadTextFromResources(string, Assembly) | Load an assembly-embedded file as a string. Use this if the automatic detection of the assembly fails. |
LoadTexture(string, bool) | Loads a Texture2D from file at runtime. |