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Constructor UndoTerrain

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UndoTerrain(Dictionary<Vector3, TerrainUndoData>, Dictionary<Vector3, TerrainUndoData>, Vector3, float)

Create new undo data for terrain modifications.
Declaration
public UndoTerrain(Dictionary<Vector3, UndoActions.TerrainUndoData> before, Dictionary<Vector3, UndoActions.TerrainUndoData> after, Vector3 position, float radius)
Parameters
Type Name Description
Dictionary<Vector3, UndoActions.TerrainUndoData> before Terrain state before modification
Dictionary<Vector3, UndoActions.TerrainUndoData> after Terrain state after modification
Vector3 position Position of the terrain modification center
float radius Radius of the terrain modification
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