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Shader list

All shaders and their properties currently in the game. This file is automatically generated from Valheim 0.220.3 using the JotunnDoc mod found on our GitHub.

Shader Properties
Autodesk Interactive
_Color (Color)
_MainTex (Albedo)
_Cutoff (Alpha Cutoff)
_Glossiness (Roughness)
_SpecGlossMap (Roughness Map)
_Metallic (Metallic)
_MetallicGlossMap (Metallic)
_SpecularHighlights (Specular Highlights)
_GlossyReflections (Glossy Reflections)
_BumpScale (Scale)
_BumpMap (Normal Map)
_Parallax (Height Scale)
_ParallaxMap (Height Map)
_OcclusionStrength (Strength)
_OcclusionMap (Occlusion)
_EmissionColor (Color)
_EmissionMap (Emission)
_DetailMask (Detail Mask)
_DetailAlbedoMap (Detail Albedo x2)
_DetailNormalMapScale (Scale)
_DetailNormalMap (Normal Map)
_UVSec (UV Set for secondary textures)
_Mode (__mode)
_SrcBlend (__src)
_DstBlend (__dst)
_ZWrite (__zw)
Custom/AlphaParticle
_Color (Color)
_Cutoff (Alpha Cutoff)
_MainTex (Albedo (RGB))
_Glossiness (Smoothness)
_Metallic (Metallic)
_BumpMap (Normal)
_BumpScale (Normal power)
Custom/Blob
_Color (Color)
_MainTex (Albedo (RGB))
_Glossiness (Smoothness)
_Metallic (Metallic)
_BumpScale (Normal scale)
_BumpMap (Normal Map)
_FlowSpeedAll (Flow speed all)
_FlowMaskTex (FlowMask)
_FlowSpeedY (Flow speed)
_FlowTexture (Flow texture)
_FlowColor (Flow color)
_EmissiveColor (Emissive)
_SSS (SSS)
Custom/Bonemass
_Color (Color)
_MainTex (Albedo (RGB))
_Glossiness (Smoothness)
_Metallic (Metallic)
_DiffuseMovement (Diffuse movement)
_BumpScale (Normal scale)
_BumpMap (Normal Map)
_FlowMaskAlpha (Flow mask alpha)
_FlowSpeedY (Flow speed)
_FlowTexture (Flow texture)
_FlowBumpMap (Flow bump)
_FlowBumpScale (Flow Normal scale)
_FlowColor (Flow color)
_FlowGlossiness (Flow Smoothness)
_EmissiveColor (Emissive)
_SSS (SSS)
_RippleDistance (Noise distance)
_RippleFreq (Noise freq)
_RippleSpeed (Noise speed)
Custom/Clouds
_Color (Color)
_MainTex (Albedo (RGB))
_Normal (Normalmap)
_NormalPower (NormalPower)
_LightNormalFactor (Light normal factor)
_Glossiness (Smoothness)
_Metallic (Metallic)
_FogAmount (Fog amount)
_UVScale (Scale)
_Opacity (Opacity)
_Speed (Speed)
_Darkening (Darkening)
_Rain (Rain)
_RainFogAmount (Rain fog amount)
_RainUVScale (Rain Scale)
_RainOpacity (Rain Opacity)
_RainSpeed (Rain Speed)
_RainDarkening (Rain Darkening)
_RainColor (Rain Color)
_RainTex (Rain tex (RGB))
_RainNormal (Rain Normalmap)
_RainNormalPower (NormalPower)
_ZFadeDistance (Soft particle fade distance)
_CameraFadeDistanceMin (Camera fade distance min)
_CameraFadeDistanceMax (Camera fade distance max)
_RefractionNormal (Refraction normal)
_RefractionScale (Refraction scale)
_RefractionIntensity (Refraction intensity)
_RefractionSpeed (Refraction speed)
_FaceDir (Face Dir)
Custom/Creature
_MainTex (Albedo (RGB))
_Color (Color)
_Hue (Hue)
_Saturation (Saturation)
_Value (Value)
_Cutoff (Alpha Cutoff)
_Glossiness (Smoothness)
_UseGlossmap (Use glossmap (Metal alpha))
_MetallicGlossMap (Metal)
_Metallic (Metallic)
_MetalGloss (Metal smoothness)
_MetalColor (Metal color)
_EmissionMap (Emissive (RGB))
_EmissionColor (Emissive color)
_BumpScale (Normal strength)
_BumpMap (Normal Map)
_TwoSidedNormals (Twosided normals)
_UseStyles (Use styles)
_Style (Style)
_StyleTex (Style texture)
_AddRain (Add Rain)
_Cull (Cull)
_NoiseGlowEnabled (Enabled)
_SnapNoiseToPixel (Snap to Pixel)
_NoiseGlowTex (Texture)
_NoiseGlowSize (Size)
_NoiseGlowColor (Color)
_NoiseGlowEdge (Edge)
Custom/Decal
_Color (Color)
_MainTex (Albedo (RGB))
_Glossiness (Smoothness)
_Metallic (Metallic)
_Emission (Emission)
_NormalTex (Normal)
_BumpScale (Normal power)
_ZFadeDistance (Fade far)
_ZFadeDistanceNear (Fade near)
_FadePower (Fade power)
Custom/Distortion
_Color (Color)
_MainTex (Albedo (RGB))
_NormalTex (Normalmap)
_Glossiness (Smoothness)
_Metallic (Metallic)
_NormalScale (Normal Scale)
_RefractionIntensity (Refraction intensity)
_WaveVel (wave vel)
_DepthFade (depth fade)
Custom/Flow
_Color (Color)
_MainTex (Albedo (RGB))
_FoamTex (Foam)
_FoamColor (Foam Color)
_Glossiness (Smoothness)
_Metallic (Metallic)
_SpeedX (Speed X)
_SpeedY (Speed Y)
_FoamSpeed (Foam Speed)
_BumpScale (Normal scale)
_BumpMap (Normal Map)
_DepthFade (Depth Fade)
_FoamDepth (Foam depth)
Custom/FlowOpaque
_Color (Color)
_MainTex (Albedo (RGB))
_FoamTex (Foam)
_FoamColor (Foam Color)
_Glossiness (Smoothness)
_Metallic (Metallic)
_SpeedX (Speed X)
_SpeedY (Speed Y)
_FoamSpeed (Foam Speed)
_BumpMap (Normal Map)
_BumpScale (Normal scale)
_EmissionMap (Emissive (RGB))
_EmissionColor (Emissive color)
_Cull (Cull)
Custom/Gradient Mapped Particle (Unlit)
_MainTex (Texture)
_SrcBlend (Source Blend)
_DstBlend (Destination Blend)
_GradientChannel (Gradient Channel)
_GradientAsAlpha (Use Gradient Channel as Alpha)
_Cull (Cull)
_SoftParticles (Soft Particles)
_SoftFadeFactor (Fade Factor)
_SoftNearFade (Near Soft)
_CameraFadeFactor (Camera Fade Factor)
_FejdFog (Enable Fog)
_SkyMask (SkyMask)
Custom/Grass
_Color (Color)
_MainTex (Albedo (RGB))
_TerrainColorTex (Terrain color (RGB))
_TerrainColorScale (Terrain color scale)
_BumpMap (Normal Map)
_BumpScale (Normal scale)
_NormalHack (Normal hack)
_TwoSidedNormals (Twosided normals)
_EmissiveTex (Emissive (RGB))
_EmissionColor (Emissive)
_Glossiness (Smoothness)
_Metallic (Metallic)
_Cutoff (Alpha Cutoff)
_FadeDistanceMin (FadeDistanceMin)
_FadeDistanceMax (FadeDistanceMax)
_Height (Height)
_SwaySpeed (SwaySpeed)
_SwayDistance (SwayDistance)
_PushDistance (Push distance)
_DistanceScale (Distance scale)
_CamCull (Near camera cull)
Custom/Heightmap
_MainTex (Albedo (RGB))
_ClearedMaskTex (ClearedMask)
_DiffuseArrayTex (Diffuse Array)
_NormalArrayTex (Normal Array)
_ColorVarietyNoise (Color Variation Noise)
_AshlandsVariationCol (Ashlands Variation Color)
_ForestNormal (Forest normal)
_CultivatedNormal (Cultivated normal)
_PavedNormal (Paved road normal)
_SnowNormal (Snow normal)
_CliffNormal (Cliff normal)
_MistlandsCliffNormal (Mistlands Cliff normal)
_RockNormal (Rock normal)
_RockGloss (Rock Smoothness)
_SnowGloss (Snow Smoothness)
_WaterLevel (Water level)
_Glossiness (Smoothness)
_Metallic (Metallic)
_BumpScale (Normal scale)
_UVScale (UVScale)
_LodHideDistance (Lod hide distance)
_IsDistantLod (Distant lod)
_NoiseTex (Noise)
_CurlNoise (Curl Noise)
_Tess (Tessellation)
_Displacement (Displacement)
Custom/icon
_MainTex (Texture)
_Color (Tint)
_Saturation (Saturation)
_Brightness (Brightness)
_ShadowOffsetX (ShadowOffsetX)
_ShadowOffsetY (ShadowOffsetY)
_ShadowIntensity (Shadow intensity)
_PixelSize (PixelSize)
_PixelIntensity (Pixel intensity)
_PixelAlphaIntensity (Pixel alpha intensity)
_StencilComp (Stencil Comparison)
_Stencil (Stencil ID)
_StencilOp (Stencil Operation)
_StencilWriteMask (Stencil Write Mask)
_StencilReadMask (Stencil Read Mask)
_ColorMask (Color Mask)
Custom/InteriorSide
_MainTex (Texture)
Custom/LitGui
_MainTex (Texture)
_Color (Tint)
_Saturation (Saturation)
_Brightness (Brightness)
_Lighting (Lighting)
_LightingSaturation (Lighting saturation)
_ShadowOffsetX (ShadowOffsetX)
_ShadowOffsetY (ShadowOffsetY)
_ShadowIntensity (Shadow intensity)
_PixelSize (PixelSize)
_PixelIntensity (Pixel intensity)
_PixelAlphaIntensity (Pixel alpha intensity)
_StencilComp (Stencil Comparison)
_Stencil (Stencil ID)
_StencilOp (Stencil Operation)
_StencilWriteMask (Stencil Write Mask)
_StencilReadMask (Stencil Read Mask)
_ColorMask (Color Mask)
Custom/LitParticles
_Color (Color)
_MainTex (Albedo (RGB))
_EmissionColor (Emission Color)
_NormalTex (Normal)
_BumpScale (Normal power)
_LightNormalFactor (Light normal factor)
_ZFadeDistance (Soft particle fade distance)
_CameraFadeDistanceMin (Camera fade distance min)
_CameraFadeDistanceMax (Camera fade distance max)
_CameraYFadeDistance (Camera Y fade distance)
_Billboard (Billboard)
_SkyMask (SkyMask)
_AlphaChannel (Alpha Channel)
_NoiseTex (Noise)
Custom/mapshader
_MainTex (Texture)
_MaskTex (Mask texture)
_HeightTex (Height)
_FogTex (Fog)
_BackgroundTex (Background)
_FogLayerTex (Fog layer)
_MountainTex (Mountain texture)
_ForestTex (Forest texture)
_ForestColor (Forest color)
_WaterTex (Water texture)
_SpaceTex (Space texture)
_CloudTex (Clouds texture)
_WaterColor (Water color)
_WaterColorDeep (Water color deep)
_WaterColorAshlands (Ashlands Water Color)
_WaterColorAshlandsDeep (Ashlands Deep Water Color)
_FogColor (Fog color)
_normalWidth (Normal width)
_normalIntensity (Normal intensity)
_lightDir (Light dir)
_lightColor (Light color)
_ambientLightColor (Ambient color)
_lavaTex (Lava Color Mask)
_lavaColor1 (Lava color 1)
_lavaColor2 (Lava color 2)
_SharedFade (Shared fade)
_StencilComp (Stencil Comparison)
_Stencil (Stencil ID)
_StencilOp (Stencil Operation)
_StencilWriteMask (Stencil Write Mask)
_StencilReadMask (Stencil Read Mask)
_ColorMask (Color Mask)
Custom/Mesh Flipbook Particle
_MainTex (Texture)
_FlipbookFrames (Flipbook Frames)
_ColorStrength (Color Strength)
_Grow (Normal Grow)
Custom/Particle (Unlit)
_MainTex (Texture)
_SrcBlend (Source Blend)
_DstBlend (Destination Blend)
_AlphaChannel (Alpha Channel)
_Cull (Cull)
_SkyMask (SkyMask)
_SoftParticles (Soft Particles)
_SoftFadeFactor (Fade Factor)
_SoftNearFade (Near Soft)
_CameraFadeFactor (Camera Fade Factor)
_FejdFog (Enable Fog)
Custom/ParticleDecal
_Color (Color)
_MainTex (Albedo (RGB))
_Glossiness (Smoothness)
_Metallic (Metallic)
_NormalTex (Normal)
_BumpScale (Normal power)
_ZFadeDistance (Fade far)
_ZFadeDistanceNear (Fade near)
_FadePower (Fade power)
Custom/Piece
_Color (Color)
_Cutoff (Alpha Cutoff)
_MainTex (Albedo (RGB))
_MetallicTex (Metallic)
_Metallic (Metallic)
_MetallicAlphaGloss (Metal smoothness)
_MetalColor (Metal color)
_BumpMap (Normal Map)
_BumpScale (Normal intensity)
_TriplanarMap (Use triplanar mapping)
_TriplanarLocalPos (Triplanar local pos)
_TriplanarScale (Triplanar scale)
_Glossiness (Smoothness)
_EmissionMap (Emissive (RGB))
_EmissionColor (Emissive)
_RippleDistance (Noise distance)
_RippleFreq (Noise freq)
_ValueNoise (ValueNoise)
_ValueNoiseVertex (Value noise per vertex)
_TwoSidedNormals (Twosided normals)
_Cull (Cull)
_AddRain (Add Rain)
_MoveableObject (Non-Static Object)
_NoiseTex (Noise)
Custom/Player
_Cutoff (Alpha Cutoff)
_MainTex (Skin (RGB))
_SkinBumpMap (Skin bumpMap)
_SkinColor (Skin color)
_ChestTex (Chest (RGB))
_ChestBumpMap (Chest bumpMap)
_ChestMetal (Chest metal)
_LegsTex (Legs (RGB))
_LegsBumpMap (Legs bumpMap)
_LegsMetal (Legs metal)
_BumpScale (Normal scale)
_Glossiness (Smoothness)
_MetalGlossiness (Metal gloss)
Custom/Rug
_Color (Color)
_MainTex (Albedo (RGB))
_Glossiness (Smoothness)
_Metallic (Metallic)
_BumpMap (Normal Map)
_BumpScale (Normal intensity)
_EmissionColor (Emissive)
_ZFadeDistance (Fade far)
_ZFadeDistanceNear (Fade near)
_Cutoff (Alpha Cutoff)
_ZWrite (ZWrite)
Custom/ShadowBlob
_Color (Color)
_MainTex (Albedo (RGB))
_Glossiness (Smoothness)
_Metallic (Metallic)
_BumpMap (Normal Map)
_BumpScale (Normal intensity)
_ZFadeDistance (Soft particle fade distance)
Custom/SkyboxProcedural
_SunDisk (Sun)
_SunSize (Sun Size)
_SunSizeConvergence (Sun Size Convergence)
_MoonTex (Moon texture)
_MoonTexScale (Moon Tex scale)
_MoonSize (Moon Size)
_MoonColor (Moon Tint)
_AtmosphereThickness (Atmosphere Thickness)
_SkyTint (Sky Tint)
_GroundColor (Ground)
_Exposure (Exposure)
_StarFieldTex (Starfield cubemap (HDR))
_StarExposure (Star exposure)
_FogHeightMin (Fog height min)
_FogHeightMax (Fog height max)
Custom/SkyObject
_Color (Color)
_MainTex (Albedo (RGB))
_Glossiness (Smoothness)
_Metallic (Metallic)
_BumpScale (Normal scale)
_BumpMap (Normal Map)
_RefractionNormal (Refraction normal)
_RefractionScale (Refraction scale)
_RefractionIntensity (Refraction intensity)
_RefractionSpeed (Refraction speed)
_FogAmount (Fog)
_Speed (Speed)
Custom/StaticRock
_MainTex (Albedo (RGB))
_Color (Color)
_GlossMap (Glossmap (RGB))
_UseGlossMap (Use glossmap)
_Glossiness (Smoothness)
_MetalTex (Metal)
_Metallic (Metallic)
_MetalGloss (Metal smoothness)
_MossTex (Moss (RGB))
_MossAlpha (Moss alpha)
_MossBlend (Moss texture blend)
_MossColor (Moss Cclor)
_MossGloss (Moss gloss)
_MossNormal (MossNormal)
_MossTransition (MossTransition)
_EmissiveTex (Emissive (RGB))
_EmissionColor (Emissive color)
_BumpScale (Normal strength)
_BumpMap (Normal Map)
_WaterlineOffset (Waterline offset)
_TriplanarMap (Use triplanar mapping)
_TriplanarScale (Triplanar scale)
_AddSnow (Add Snow)
_AddRain (Add Rain)
_RippleDistance (Noise distance)
_RippleFreq (Noise freq)
Custom/Tar
_Color (Color)
_MainTex (Albedo (RGB))
_Glossiness (Smoothness)
_Metallic (Metallic)
_BumpScale (Normal scale)
_BumpMap (Normal Map)
_DepthFade (Depth Fade)
_RippleDistance (Noise distance)
_RippleFreq (Noise freq)
_RippleSpeed (Noise speed)
Custom/Trilinearmap
_Color (Color)
_MainTex (Albedo (RGB))
_Glossiness (Smoothness)
_UVScale (UV scale)
_MetallicTex (Metal map)
_Metallic (Metallic)
_MetalGloss (Metal gloss)
_BumpScale (Normal strength)
_BumpMap (Normal Map)
_RippleDistance (Noise distance)
_RippleFreq (Noise freq)
Custom/UI_BGBlur
_MainTex (Albedo (RGB))
_Color (Tint)
_Size (Size)
Custom/Vegetation
_MainTex (Albedo (RGB))
_Color (Color)
_Glossiness (Smoothness)
_Metallic (Metallic)
_Cutoff (Alpha Cutoff)
_BumpMap (Normal Map)
_BumpScale (Normal scale)
_TwoSidedNormals (Twosided normals)
_SphereNormals (Spherical Normal)
_SphereOffset (Spherical offset)
_EmissiveTex (Emissive (RGB))
_EmissionColor (Emissive)
_MossTex (Moss (RGB))
_MossAlpha (Moss alpha)
_MossBlend (Moss texture blend)
_MossNormal (MossNormal)
_MossTransition (MossTransition)
_AddSnow (Add Snow)
_AddRain (Add Rain)
_Height (Height)
_SwaySpeed (SwaySpeed)
_SwayDistance (SwayDistance)
_RippleSpeed (Ripple speed)
_RippleDistance (Ripple distance)
_RippleDeadzoneMin (Ripple deadzone min)
_RippleDeadzoneMax (Ripple deadzone max)
_PushDistance (Push distance)
_PushClothMode (Push cloth mode)
_CamCull (Near camera cull)
_Cull (Cull)
Custom/Water
_ColorTop (Color top)
_ColorBottom (Color bottom deep)
_ColorBottomShallow (Color bottom shallow)
_Glossiness (Smoothness)
_Metallic (Metallic)
_FoamTex (Foam)
_FoamHighTex (Foam high)
_RandomFoamTex (Random Foam)
_Normal (Normalmap)
_NormalFine (NormalFine)
_NormalPower (NormalPower)
_NormalScale (NormalScale)
_WaveVel (WaveVel)
_DepthFade (DepthFade)
_ShoreFade (ShoreFade)
_FoamDepth (FoamDepth)
_FoamColor (FoamColor)
_RefractionScale (Refraction Scale)
_RefractionMax (Refraction Max)
_SurfaceColor (SurfaceColor)
_Tess (Tessellation)
_IsLod (Is lod)
_VisibleMaxDistance (Lod distance)
_WaterEdge (World water edge)
_CurlTex (Curl Noise)
_BubbleTexture (Bubble Texture)
_AshlandsDistance (Distance)
_AshlandsYOffset (Y Offset)
_AshlandsSurfaceColor (Surface Color)
_AshlandsFoamColor (Foam Color)
_AshlandsColorTop (Color top)
_AshlandsColorBottom (Color bottom deep)
_AshlandsColorBottomShallow (Color bottom shallow)
Custom/WaterBottom
_WaterEdge (World water edge)
Custom/WaterMask
Custom/Yggdrasil
_Color (Color)
_MainTex (Albedo (RGB))
_Glossiness (Smoothness)
_Metallic (Metallic)
_Cutoff (Alpha Cutoff)
_BumpMap (Normal Map)
_BumpScale (Normal scale)
_MossTex (Moss texture (RGB))
_MossAlpha (Moss mask power)
_MossBlend (Moss texture blend)
_MossColor (Moss Cclor)
_MossNormal (MossNormal)
_MossTransition (MossTransition)
_EmissiveTex (Emissive (RGB))
_EmissiveMaskTex (Emissive mask (RA))
_EmissBlend (Emissive texture blend)
_MossEmissive (Moss emission)
_MossEmissivePower (Moss emission power)
_EmissiveScroll (Speed)
_RefractionNormal (Refraction normal)
_RefractionScale (Refraction scale)
_RefractionIntensity (Refraction intensity)
_RefractionSpeed (Refraction speed)
_FogAmount (Fog)
_FogStart (Fog start)
_FogEnd (Fog end)
_FogPower (Fog power)
_TwoSidedNormals (Twosided normals)
_Cull (Cull)
Custom/Yggdrasil_root
_Color (Color)
_MainTex (Albedo (RGB))
_Glossiness (Smoothness)
_Metallic (Metallic)
_Cutoff (Alpha Cutoff)
_BumpMap (Normal Map)
_BumpScale (Normal scale)
_MossTex (Moss texture (RGB))
_MossAlpha (Moss mask alpha)
_MossBlend (Moss texture blend)
_MossColor (Moss Cclor)
_MossNormal (MossNormal)
_MossTransition (MossTransition)
_EmissiveTex (Emissive (RGB))
_EmissiveMaskTex (Emissive mask (RA))
_EmissBlend (Emissive texture blend)
_EmissiveColor (Emissive color)
_MossEmissive (Moss emission)
_MossEmissivePower (Moss emission power)
_EmissiveScroll (Speed)
_RefractionNormal (Refraction normal)
_RefractionScale (Refraction scale)
_RefractionIntensity (Refraction intensity)
_RefractionSpeed (Refraction speed)
_AddSnow (Add Snow)
_AddRain (Add Rain)
_TwoSidedNormals (Twosided normals)
_Cull (Cull)
GUI/Text Shader
_MainTex (Font Texture)
_Color (Text Color)
Hidden/BlitCopy
_MainTex (Texture)
_Color (Multiplicative color)
Hidden/BlitCopyWithDepth
_MainTex (Texture)
_Color (Multiplicative color)
Hidden/CameraHeatDistort
_MainTex (Texture)
Hidden/CubeBlend
_TexA (Cubemap)
_TexB (Cubemap)
_value (Value)
Hidden/CubeBlur
_MainTex (Main)
_Texel (Texel)
_Level (Level)
_Scale (Scale)
Hidden/CubeCopy
_MainTex (Main)
_Level (Level)
Hidden/Dof/DepthOfFieldHdr
_MainTex (-)
_FgOverlap (-)
_LowRez (-)
Hidden/Dof/DX11Dof
_MainTex
_BlurredColor
_FgCocMask
Hidden/Internal-CombineDepthNormals
Hidden/Internal-DeferredReflections
_SrcBlend
_DstBlend
Hidden/Internal-DepthNormalsTexture
_MainTex
_Cutoff
_Color
Hidden/InternalErrorShader
Hidden/Internal-Flare
Hidden/Internal-GUIRoundedRect
_MainTex (Texture)
_SrcBlend (SrcBlend)
_DstBlend (DstBlend)
Hidden/Internal-GUIRoundedRectWithColorPerBorder
_MainTex (Texture)
_SrcBlend (SrcBlend)
_DstBlend (DstBlend)
Hidden/Internal-GUITexture
_MainTex (Texture)
Hidden/Internal-GUITextureClip
_MainTex (Texture)
Hidden/Internal-Loading
Hidden/Internal-MotionVectors
Hidden/Internal-ScreenSpaceShadows
_ShadowMapTexture
_ODSWorldTexture
Hidden/Internal-StencilWrite
Hidden/Post FX/Ambient Occlusion
Hidden/Post FX/Blit
_MainTex (Main Texture)
Hidden/Post FX/Bloom
_MainTex
_BaseTex
_AutoExposure
Hidden/Post FX/Fog
_MainTex (Main Texture)
Hidden/Post FX/Lut Generator
Hidden/Post FX/Motion Blur
Hidden/Post FX/Temporal Anti-aliasing
_MainTex
Hidden/Post FX/Uber Shader
_MainTex (Texture)
_AutoExposure
_BloomTex
_Bloom_DirtTex
_GrainTex
_LogLut
_UserLut
_Vignette_Mask
_ChromaticAberration_Spectrum
_DitheringTex
Hidden/RadialCutoutShader
_MainTex (Sprite Texture)
_Color (Tint)
_StencilComp (Stencil Comparison)
_Stencil (Stencil ID)
_StencilOp (Stencil Operation)
_StencilWriteMask (Stencil Write Mask)
_StencilReadMask (Stencil Read Mask)
_Sharpness (Sharpness)
_ColorMask (Color Mask)
_UseUIAlphaClip (Use Alpha Clip)
Hidden/RadialSegementShader
_MainTex (Sprite Texture)
_Color (Tint)
_StencilComp (Stencil Comparison)
_Stencil (Stencil ID)
_StencilOp (Stencil Operation)
_StencilWriteMask (Stencil Write Mask)
_StencilReadMask (Stencil Read Mask)
_Bluriness (Bluriness)
_Offset (Offset)
_Thickness (Thickness)
_Segments (Segments)
_Selected (Selected)
_Queued (Queued)
_SelectedColor (Selected Color)
_Activated (Activated)
_Hovering (Hovering)
_QueuedColor (Queued Color)
_UnselectedColor (Unselected Color)
_ActivatedColor (Activated Color)
_ColorMask (Color Mask)
_UseUIAlphaClip (Use Alpha Clip)
Hidden/ShieldDomePass
_MainTex (Texture)
Hidden/SimpleClear
_MainTex (Base (RGB))
Hidden/SunShaftsComposite
_MainTex (Base)
_ColorBuffer (Color)
_Skybox (Skybox)
Legacy Shaders/Diffuse
_Color (Main Color)
_MainTex (Base (RGB))
Legacy Shaders/Particles/Additive
_TintColor (Tint Color)
_MainTex (Particle Texture)
_InvFade (Soft Particles Factor)
Legacy Shaders/Particles/Alpha Blended
_TintColor (Tint Color)
_MainTex (Particle Texture)
_InvFade (Soft Particles Factor)
Legacy Shaders/Particles/Alpha Blended Premultiply
_MainTex (Particle Texture)
_InvFade (Soft Particles Factor)
Legacy Shaders/Transparent/Diffuse
_Color (Main Color)
_MainTex (Base (RGB) Trans (A))
Legacy Shaders/Transparent/VertexLit
_Color (Main Color)
_SpecColor (Spec Color)
_Emission (Emissive Color)
_Shininess (Shininess)
_MainTex (Base (RGB) Trans (A))
Legacy Shaders/VertexLit
_Color (Main Color)
_SpecColor (Spec Color)
_Emission (Emissive Color)
_Shininess (Shininess)
_MainTex (Base (RGB))
Lux Lit Particles/ Bumped
_Color (Color)
_MainTex (Normal (RG) Depth (B) Alpha (A))
_EnableAlbedo (Enable Albedo)
_AlbedoMap ( Albedo (RGB))
_EnableEmission (Enable Emission)
_EmissionColor ( Emission Color)
_EmissionMap ( Emission (RGB) Alpha (A))
_EmissionScale ( Emission Scale)
_EnableFlipbookBlending (Enable Flipbook Blending)
_HelpFlip (If enabled you have to adjust the Vertex Stream.)
_InvFade (Soft Particles Factor)
_CamFadeDistance (Near (X) Far (Y) FarRange (Z))
_AddLightsPerPixel (Full Per Pixel Lighting)
_WrappedDiffuse (Wrapped Diffuse)
_Translucency (Translucency)
_AlphaInfluence ( Depth Influence)
_EnableShadows (Enable directional Shadows)
_ShadowsPerPixel ( Per Pixel Shadows)
_ShadowExtrude ( Extrude)
_ShadowDensity (Casted Shadows Density)
_PerPixelAmbientLighting ( Per Pixel Ambient Lighting)
_HelpFlip (Only check if Ambient Source is set to Gradient or Skybox.)
_LocalAmbientLighting ( Enable Light Probes)
_HelpFlip (If enabled you have to add the LuxParticles_LocalAmbientLighting script.)
Lux Lit Particles/ Tess Bumped
_Color (Color)
_MainTex (Normal (RG) Depth (B) Alpha (A))
_EnableAlbedo (Enable Albedo)
_AlbedoMap ( Albedo (RGB))
_EnableEmission (Enable Emission)
_EmissionMap ( Emission (RGB) Alpha (A))
_EmissionScale ( Emission Scale)
_EnableFlipbookBlending (Enable Flipbook Blending)
_HelpFlip (If enabled you have to adjust the Vertex Stream.)
_InvFade (Soft Particles Factor)
_CamFadeDistance (Near (X) Far (Y) FarRange (Z))
_Tess (Subdivisions)
_HelpFlip (Only use odd numbers like 3, 5, 7, ...)
_TessRange (MinDist (X) MaxDist (Y))
_AddLightsPerPixel (Full Per Pixel Lighting)
_WrappedDiffuse (Wrapped Diffuse)
_Translucency (Translucency)
_AlphaInfluence ( Depth Influence)
_EnableShadows (Enable directional Shadows)
_ShadowsPerPixel ( Per Pixel Shadows)
_ShadowExtrude ( Extrude)
_ShadowDensity (Casted Shadows Density)
_PerPixelAmbientLighting ( Per Pixel Ambient Lighting)
_HelpFlip (Only check if Ambient Source is set to Gradient or Skybox.)
_LocalAmbientLighting ( Enable Light Probes)
_HelpFlip (If enabled you have to add the LuxParticles_LocalAmbientLighting script.)
Particles/Standard Surface2
_MainTex (Albedo)
_Color (Color)
_Cutoff (Alpha Cutoff)
_MetallicGlossMap (Metallic)
_Metallic (Metallic)
_Glossiness (Smoothness)
_BumpScale (Scale)
_BumpMap (Normal Map)
_EmissionColor (Color)
_EmissionMap (Emission)
_DistortionStrength (Strength)
_DistortionBlend (Blend)
_SoftParticlesNearFadeDistance (Soft Particles Near Fade)
_SoftParticlesFarFadeDistance (Soft Particles Far Fade)
_CameraNearFadeDistance (Camera Near Fade)
_CameraFarFadeDistance (Camera Far Fade)
_Mode (__mode)
_FlipbookMode (__flipbookmode)
_LightingEnabled (__lightingenabled)
_DistortionEnabled (__distortionenabled)
_EmissionEnabled (__emissionenabled)
_BlendOp (__blendop)
_SrcBlend (__src)
_DstBlend (__dst)
_ZWrite (__zw)
_Cull (__cull)
_SoftParticlesEnabled (__softparticlesenabled)
_CameraFadingEnabled (__camerafadingenabled)
_SoftParticleFadeParams (__softparticlefadeparams)
_CameraFadeParams (__camerafadeparams)
_DistortionStrengthScaled (__distortionstrengthscaled)
Particles/Standard Unlit
_MainTex (Albedo)
_Color (Color)
_Cutoff (Alpha Cutoff)
_BumpScale (Scale)
_BumpMap (Normal Map)
_EmissionColor (Color)
_EmissionMap (Emission)
_DistortionStrength (Strength)
_DistortionBlend (Blend)
_SoftParticlesNearFadeDistance (Soft Particles Near Fade)
_SoftParticlesFarFadeDistance (Soft Particles Far Fade)
_CameraNearFadeDistance (Camera Near Fade)
_CameraFarFadeDistance (Camera Far Fade)
_Mode (__mode)
_ColorMode (__colormode)
_FlipbookMode (__flipbookmode)
_LightingEnabled (__lightingenabled)
_DistortionEnabled (__distortionenabled)
_EmissionEnabled (__emissionenabled)
_BlendOp (__blendop)
_SrcBlend (__src)
_DstBlend (__dst)
_ZWrite (__zw)
_Cull (__cull)
_SoftParticlesEnabled (__softparticlesenabled)
_CameraFadingEnabled (__camerafadingenabled)
_SoftParticleFadeParams (__softparticlefadeparams)
_CameraFadeParams (__camerafadeparams)
_ColorAddSubDiff (__coloraddsubdiff)
_DistortionStrengthScaled (__distortionstrengthscaled)
Particles/Standard Unlit2
_MainTex (Albedo)
_Color (Color)
_Cutoff (Alpha Cutoff)
_BumpScale (Scale)
_BumpMap (Normal Map)
_EmissionColor (Color)
_EmissionMap (Emission)
_DistortionStrength (Strength)
_DistortionBlend (Blend)
_SoftParticlesNearFadeDistance (Soft Particles Near Fade)
_SoftParticlesFarFadeDistance (Soft Particles Far Fade)
_CameraNearFadeDistance (Camera Near Fade)
_CameraFarFadeDistance (Camera Far Fade)
_Mode (__mode)
_ColorMode (__colormode)
_FlipbookMode (__flipbookmode)
_LightingEnabled (__lightingenabled)
_DistortionEnabled (__distortionenabled)
_EmissionEnabled (__emissionenabled)
_BlendOp (__blendop)
_SrcBlend (__src)
_DstBlend (__dst)
_ZWrite (__zw)
_Cull (__cull)
_SoftParticlesEnabled (__softparticlesenabled)
_CameraFadingEnabled (__camerafadingenabled)
_SoftParticleFadeParams (__softparticlefadeparams)
_CameraFadeParams (__camerafadeparams)
_ColorAddSubDiff (__coloraddsubdiff)
_DistortionStrengthScaled (__distortionstrengthscaled)
Skybox/Procedural
_SunDisk (Sun)
_SunSize (Sun Size)
_SunSizeConvergence (Sun Size Convergence)
_AtmosphereThickness (Atmosphere Thickness)
_SkyTint (Sky Tint)
_GroundColor (Ground)
_Exposure (Exposure)
Sprites/Default
_MainTex (Sprite Texture)
_Color (Tint)
PixelSnap (Pixel snap)
_RendererColor (RendererColor)
_Flip (Flip)
_AlphaTex (External Alpha)
_EnableExternalAlpha (Enable External Alpha)
Sprites/Mask
_MainTex (Sprite Texture)
_AlphaTex (External Alpha)
_Cutoff (Mask alpha cutoff)
_Color (Tint)
_EnableExternalAlpha (Enable External Alpha)
PixelSnap (Pixel snap)
Standard
_Color (Color)
_MainTex (Albedo)
_Cutoff (Alpha Cutoff)
_Glossiness (Smoothness)
_GlossMapScale (Smoothness Scale)
_SmoothnessTextureChannel (Smoothness texture channel)
_Metallic (Metallic)
_MetallicGlossMap (Metallic)
_SpecularHighlights (Specular Highlights)
_GlossyReflections (Glossy Reflections)
_BumpScale (Scale)
_BumpMap (Normal Map)
_Parallax (Height Scale)
_ParallaxMap (Height Map)
_OcclusionStrength (Strength)
_OcclusionMap (Occlusion)
_EmissionColor (Color)
_EmissionMap (Emission)
_DetailMask (Detail Mask)
_DetailAlbedoMap (Detail Albedo x2)
_DetailNormalMapScale (Scale)
_DetailNormalMap (Normal Map)
_UVSec (UV Set for secondary textures)
_Mode (__mode)
_SrcBlend (__src)
_DstBlend (__dst)
_ZWrite (__zw)
Standard (Specular setup)
_Color (Color)
_MainTex (Albedo)
_Cutoff (Alpha Cutoff)
_Glossiness (Smoothness)
_GlossMapScale (Smoothness Factor)
_SmoothnessTextureChannel (Smoothness texture channel)
_SpecColor (Specular)
_SpecGlossMap (Specular)
_SpecularHighlights (Specular Highlights)
_GlossyReflections (Glossy Reflections)
_BumpScale (Scale)
_BumpMap (Normal Map)
_Parallax (Height Scale)
_ParallaxMap (Height Map)
_OcclusionStrength (Strength)
_OcclusionMap (Occlusion)
_EmissionColor (Color)
_EmissionMap (Emission)
_DetailMask (Detail Mask)
_DetailAlbedoMap (Detail Albedo x2)
_DetailNormalMapScale (Scale)
_DetailNormalMap (Normal Map)
_UVSec (UV Set for secondary textures)
_Mode (__mode)
_SrcBlend (__src)
_DstBlend (__dst)
_ZWrite (__zw)
Standard TwoSided
_Color (Color)
_MainTex (Albedo)
_Cutoff (Alpha Cutoff)
_Glossiness (Smoothness)
_GlossMapScale (Smoothness Scale)
_SmoothnessTextureChannel (Smoothness texture channel)
_Metallic (Metallic)
_MetallicGlossMap (Metallic)
_SpecularHighlights (Specular Highlights)
_GlossyReflections (Glossy Reflections)
_BumpScale (Scale)
_BumpMap (Normal Map)
_Parallax (Height Scale)
_ParallaxMap (Height Map)
_OcclusionStrength (Strength)
_OcclusionMap (Occlusion)
_EmissionColor (Color)
_EmissionMap (Emission)
_DetailMask (Detail Mask)
_DetailAlbedoMap (Detail Albedo x2)
_DetailNormalMapScale (Scale)
_DetailNormalMap (Normal Map)
_UVSec (UV Set for secondary textures)
_Mode (__mode)
_SrcBlend (__src)
_DstBlend (__dst)
_ZWrite (__zw)
TextMeshPro/Distance Field
_FaceTex (Face Texture)
_FaceUVSpeedX (Face UV Speed X)
_FaceUVSpeedY (Face UV Speed Y)
_FaceColor (Face Color)
_FaceDilate (Face Dilate)
_OutlineColor (Outline Color)
_OutlineTex (Outline Texture)
_OutlineUVSpeedX (Outline UV Speed X)
_OutlineUVSpeedY (Outline UV Speed Y)
_OutlineWidth (Outline Thickness)
_OutlineSoftness (Outline Softness)
_Bevel (Bevel)
_BevelOffset (Bevel Offset)
_BevelWidth (Bevel Width)
_BevelClamp (Bevel Clamp)
_BevelRoundness (Bevel Roundness)
_LightAngle (Light Angle)
_SpecularColor (Specular)
_SpecularPower (Specular)
_Reflectivity (Reflectivity)
_Diffuse (Diffuse)
_Ambient (Ambient)
_BumpMap (Normal map)
_BumpOutline (Bump Outline)
_BumpFace (Bump Face)
_ReflectFaceColor (Reflection Color)
_ReflectOutlineColor (Reflection Color)
_Cube (Reflection Cubemap)
_EnvMatrixRotation (Texture Rotation)
_UnderlayColor (Border Color)
_UnderlayOffsetX (Border OffsetX)
_UnderlayOffsetY (Border OffsetY)
_UnderlayDilate (Border Dilate)
_UnderlaySoftness (Border Softness)
_GlowColor (Color)
_GlowOffset (Offset)
_GlowInner (Inner)
_GlowOuter (Outer)
_GlowPower (Falloff)
_WeightNormal (Weight Normal)
_WeightBold (Weight Bold)
_ShaderFlags (Flags)
_ScaleRatioA (Scale RatioA)
_ScaleRatioB (Scale RatioB)
_ScaleRatioC (Scale RatioC)
_MainTex (Font Atlas)
_TextureWidth (Texture Width)
_TextureHeight (Texture Height)
_GradientScale (Gradient Scale)
_ScaleX (Scale X)
_ScaleY (Scale Y)
_PerspectiveFilter (Perspective Correction)
_Sharpness (Sharpness)
_VertexOffsetX (Vertex OffsetX)
_VertexOffsetY (Vertex OffsetY)
_MaskCoord (Mask Coordinates)
_ClipRect (Clip Rect)
_MaskSoftnessX (Mask SoftnessX)
_MaskSoftnessY (Mask SoftnessY)
_StencilComp (Stencil Comparison)
_Stencil (Stencil ID)
_StencilOp (Stencil Operation)
_StencilWriteMask (Stencil Write Mask)
_StencilReadMask (Stencil Read Mask)
_CullMode (Cull Mode)
_ColorMask (Color Mask)
TextMeshPro/Distance Field (Surface)
_FaceTex (Fill Texture)
_FaceUVSpeedX (Face UV Speed X)
_FaceUVSpeedY (Face UV Speed Y)
_FaceColor (Fill Color)
_FaceDilate (Face Dilate)
_OutlineColor (Outline Color)
_OutlineTex (Outline Texture)
_OutlineUVSpeedX (Outline UV Speed X)
_OutlineUVSpeedY (Outline UV Speed Y)
_OutlineWidth (Outline Thickness)
_OutlineSoftness (Outline Softness)
_Bevel (Bevel)
_BevelOffset (Bevel Offset)
_BevelWidth (Bevel Width)
_BevelClamp (Bevel Clamp)
_BevelRoundness (Bevel Roundness)
_BumpMap (Normalmap)
_BumpOutline (Bump Outline)
_BumpFace (Bump Face)
_ReflectFaceColor (Face Color)
_ReflectOutlineColor (Outline Color)
_Cube (Reflection Cubemap)
_EnvMatrixRotation (Texture Rotation)
_SpecColor (Specular Color)
_FaceShininess (Face Shininess)
_OutlineShininess (Outline Shininess)
_GlowColor (Color)
_GlowOffset (Offset)
_GlowInner (Inner)
_GlowOuter (Outer)
_GlowPower (Falloff)
_WeightNormal (Weight Normal)
_WeightBold (Weight Bold)
_ShaderFlags (Flags)
_ScaleRatioA (Scale RatioA)
_ScaleRatioB (Scale RatioB)
_ScaleRatioC (Scale RatioC)
_MainTex (Font Atlas)
_TextureWidth (Texture Width)
_TextureHeight (Texture Height)
_GradientScale (Gradient Scale)
_ScaleX (Scale X)
_ScaleY (Scale Y)
_PerspectiveFilter (Perspective Correction)
_Sharpness (Sharpness)
_VertexOffsetX (Vertex OffsetX)
_VertexOffsetY (Vertex OffsetY)
_CullMode (Cull Mode)
TextMeshPro/Mobile/Distance Field
_FaceColor (Face Color)
_FaceDilate (Face Dilate)
_OutlineColor (Outline Color)
_OutlineWidth (Outline Thickness)
_OutlineSoftness (Outline Softness)
_UnderlayColor (Border Color)
_UnderlayOffsetX (Border OffsetX)
_UnderlayOffsetY (Border OffsetY)
_UnderlayDilate (Border Dilate)
_UnderlaySoftness (Border Softness)
_WeightNormal (Weight Normal)
_WeightBold (Weight Bold)
_ShaderFlags (Flags)
_ScaleRatioA (Scale RatioA)
_ScaleRatioB (Scale RatioB)
_ScaleRatioC (Scale RatioC)
_MainTex (Font Atlas)
_TextureWidth (Texture Width)
_TextureHeight (Texture Height)
_GradientScale (Gradient Scale)
_ScaleX (Scale X)
_ScaleY (Scale Y)
_PerspectiveFilter (Perspective Correction)
_Sharpness (Sharpness)
_VertexOffsetX (Vertex OffsetX)
_VertexOffsetY (Vertex OffsetY)
_ClipRect (Clip Rect)
_MaskSoftnessX (Mask SoftnessX)
_MaskSoftnessY (Mask SoftnessY)
_StencilComp (Stencil Comparison)
_Stencil (Stencil ID)
_StencilOp (Stencil Operation)
_StencilWriteMask (Stencil Write Mask)
_StencilReadMask (Stencil Read Mask)
_CullMode (Cull Mode)
_ColorMask (Color Mask)
TextMeshPro/Sprite
_MainTex (Sprite Texture)
_Color (Tint)
_StencilComp (Stencil Comparison)
_Stencil (Stencil ID)
_StencilOp (Stencil Operation)
_StencilWriteMask (Stencil Write Mask)
_StencilReadMask (Stencil Read Mask)
_CullMode (Cull Mode)
_ColorMask (Color Mask)
_ClipRect (Clip Rect)
_UseUIAlphaClip (Use Alpha Clip)
ToonDeferredShading2017
_LightTexture0
_LightTextureB0
_ShadowMapTexture
_SrcBlend
_DstBlend
UI/Default
_MainTex (Sprite Texture)
_Color (Tint)
_StencilComp (Stencil Comparison)
_Stencil (Stencil ID)
_StencilOp (Stencil Operation)
_StencilWriteMask (Stencil Write Mask)
_StencilReadMask (Stencil Read Mask)
_ColorMask (Color Mask)
_UseUIAlphaClip (Use Alpha Clip)
UI/Lava Indicator
_MainTex (Sprite Texture)
_Color (Tint)
_Color2 (Tint2)
_NoiseTex (Noise)
_VignetteStrength (Vignette Strength)
_VignetteSmoothness (Vignette Smoothness)
_StencilComp (Stencil Comparison)
_Stencil (Stencil ID)
_StencilOp (Stencil Operation)
_StencilWriteMask (Stencil Write Mask)
_StencilReadMask (Stencil Read Mask)
_ColorMask (Color Mask)
_UseUIAlphaClip (Use Alpha Clip)
UI/Unlit/Transparent
_MainTex (Base (RGB), Alpha (A))
_Color (Tint)
_StencilComp (Stencil Comparison)
_Stencil (Stencil ID)
_StencilOp (Stencil Operation)
_StencilWriteMask (Stencil Write Mask)
_StencilReadMask (Stencil Read Mask)
_ColorMask (Color Mask)
_UseUIAlphaClip (Use Alpha Clip)
Unlit/BeaconBeam
_MainTex (Texture)
_Color (Color)
_CentralFade (Central Fade)
_TexSize (Texture Size)
_TexTopEdge (Upper Tex Edge)
_TexBtmEdge (Lower Tex Edge)
_UpperFade (Upper Fade)
_LowerFade (Lower Fade)
_LightingOffset (Lighting Offset)
_LightingStrength (Lighting Strength)
_ScrollSpeed (Scroll Speed)
Unlit/Color
_Color (Main Color)
Unlit/DepthWrite
_MainTex (Texture)
Unlit/Invis
_MainTex (Texture)
Unlit/Lighting
_Color (Color)
_MainTex (Texture)
Unlit/WeaponGlow
_MainTex (Texture)
_CurlTex (Curl Noise)
_CurlSize (Curl Size)
_CurlStrength (Curl Strength)
_VertPush (Vertex Push)
_ScrollSpeed (Scroll Speed Y)
_ScrollSpeedX (Scroll Speed X)
_PixelSize (Pixel Size)
_TexScale (Texture Scale)
_Color (Color)
_DomainWarp (Domain Warp)
_EdgeFading (Edge Fades)
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