Class CustomPieceTable
Main interface for adding custom piece tables to the game.
All custom piece tables have to be wrapped inside this class to add it to Jötunns PieceManager.
Add strings to Categories to use custom categories on your piece table. All categories will be replaced so list vanilla categories, too.
All custom piece tables have to be wrapped inside this class to add it to Jötunns PieceManager.
Add strings to Categories to use custom categories on your piece table. All categories will be replaced so list vanilla categories, too.
Inherited Members
Namespace: Jotunn.Entities
Assembly: Jotunn.dll
Syntax
public class CustomPieceTable : CustomEntity
Constructors
Name | Description |
---|---|
CustomPieceTable(AssetBundle, string, PieceTableConfig) | Custom piece table from a prefab loaded from an AssetBundle with a PieceTableConfig attached. |
CustomPieceTable(GameObject) | Custom piece table from a prefab. |
CustomPieceTable(GameObject, PieceTableConfig) | Custom piece table from a prefab with a PieceTableConfig attached. |
CustomPieceTable(string, PieceTableConfig) | "Empty" custom piece table with a PieceTableConfig attached. |
Properties
Name | Description |
---|---|
Categories | String array of categories used on the PieceTable.
Will be ignored when m_useCategories is false. All categories provided here will be used and displayed on the Hud. |
PieceTable | The PieceTable component for this custom piece table as a shortcut. |
PieceTablePrefab | The prefab for this custom piece table. |
Methods
Name | Description |
---|---|
Equals(object) | Determines whether the specified object is equal to the current object. |
GetHashCode() | Serves as the default hash function. |
IsValid() | Checks if a custom piece table is valid (i.e. has a prefab and a PieceTable component). |
ToString() | Returns a string that represents the current object. |