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Class CustomPieceTable

Main interface for adding custom piece tables to the game.
All custom piece tables have to be wrapped inside this class to add it to Jötunns PieceManager.
Inheritance
object
CustomEntity
CustomPieceTable
Inherited Members
CustomEntity.SourceMod
object.Equals(object, object)
object.ReferenceEquals(object, object)
object.GetType()
object.MemberwiseClone()
Namespace: Jotunn.Entities
Assembly: Jotunn.dll
Syntax
public class CustomPieceTable : CustomEntity

Constructors

Name Description
CustomPieceTable(AssetBundle, string, PieceTableConfig) Custom piece table from a prefab loaded from an AssetBundle with a PieceTableConfig attached.
CustomPieceTable(GameObject) Custom piece table from a prefab.
CustomPieceTable(GameObject, PieceTableConfig) Custom piece table from a prefab with a PieceTableConfig attached.
CustomPieceTable(string, PieceTableConfig) "Empty" custom piece table with a PieceTableConfig attached.

Properties

Name Description
GuessUsage Indicator if Jötunn guesses the hammer usage tags for pieces added to this PieceTable which have no usage tags set. Defaults to true.
Set to false to keep the usage tags defined on the piece prefabs untouched.
PieceTable The PieceTable component for this custom piece table as a shortcut.
PieceTablePrefab The prefab for this custom piece table.

Methods

Name Description
Equals(object) Determines whether the specified object is equal to the current object.
GetHashCode() Serves as the default hash function.
IsValid() Checks if a custom piece table is valid (i.e. has a prefab and a PieceTable component).
ToString() Returns a string that represents the current object.

Extension Methods

PrefabExtension.FixReferences(object)
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