Show / Hide Table of Contents

Class BoneReorder

Original code from https://github.com/GoldenJude.
Inheritance
object
BoneReorder
Inherited Members
object.ToString()
object.Equals(object)
object.Equals(object, object)
object.ReferenceEquals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
Namespace: Jotunn.Utils
Assembly: Jotunn.dll
Syntax
public static class BoneReorder

Methods

Name Description
ApplyOnEquipmentChanged() Corrects any bone disorder caused by unity incorrectly importing ripped assets. Once enabled, bone reordering will occur whenever the equipment changes. If one plug-in requests application of reordering, it will be applied globally for all EquipmentChanged events.
IsReorderingEnabled() The state of reordering bones OnEquipmentChanged.
  • Edit this page
  • View Source
☀
☾
In this article
Back to top
Generated by DocFX
☀
☾