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Class NetworkCompatibilityAttribute

Mod compatibility attribute

If your mod adds its own RPCs, EnforceModOnClients is likely a must (otherwise clients would just discard the messages from the server), same version you do have to determine, if your sent data changed.
If your mod adds items, you always should enforce mods on client and same version (there could be nasty side effects with different versions of an item).
If your mod is just GUI changes (for example bigger inventory, additional equip slots) there is no need to set this attribute
Inheritance
object
Attribute
NetworkCompatibilityAttribute
Implements
_Attribute
Inherited Members
Attribute.GetCustomAttributes(MemberInfo, Type)
Attribute.GetCustomAttributes(MemberInfo, Type, bool)
Attribute.GetCustomAttributes(MemberInfo)
Attribute.GetCustomAttributes(MemberInfo, bool)
Attribute.IsDefined(MemberInfo, Type)
Attribute.IsDefined(MemberInfo, Type, bool)
Attribute.GetCustomAttribute(MemberInfo, Type)
Attribute.GetCustomAttribute(MemberInfo, Type, bool)
Attribute.GetCustomAttributes(ParameterInfo)
Attribute.GetCustomAttributes(ParameterInfo, Type)
Attribute.GetCustomAttributes(ParameterInfo, Type, bool)
Attribute.GetCustomAttributes(ParameterInfo, bool)
Attribute.IsDefined(ParameterInfo, Type)
Attribute.IsDefined(ParameterInfo, Type, bool)
Attribute.GetCustomAttribute(ParameterInfo, Type)
Attribute.GetCustomAttribute(ParameterInfo, Type, bool)
Attribute.GetCustomAttributes(Module, Type)
Attribute.GetCustomAttributes(Module)
Attribute.GetCustomAttributes(Module, bool)
Attribute.GetCustomAttributes(Module, Type, bool)
Attribute.IsDefined(Module, Type)
Attribute.IsDefined(Module, Type, bool)
Attribute.GetCustomAttribute(Module, Type)
Attribute.GetCustomAttribute(Module, Type, bool)
Attribute.GetCustomAttributes(Assembly, Type)
Attribute.GetCustomAttributes(Assembly, Type, bool)
Attribute.GetCustomAttributes(Assembly)
Attribute.GetCustomAttributes(Assembly, bool)
Attribute.IsDefined(Assembly, Type)
Attribute.IsDefined(Assembly, Type, bool)
Attribute.GetCustomAttribute(Assembly, Type)
Attribute.GetCustomAttribute(Assembly, Type, bool)
Attribute.Equals(object)
Attribute.GetHashCode()
Attribute.Match(object)
Attribute.IsDefaultAttribute()
Attribute.TypeId
object.ToString()
object.Equals(object, object)
object.ReferenceEquals(object, object)
object.GetType()
object.MemberwiseClone()
Namespace: Jotunn.Utils
Assembly: Jotunn.dll
Syntax
[AttributeUsage(AttributeTargets.Assembly|AttributeTargets.Class)]
public class NetworkCompatibilityAttribute : Attribute, _Attribute

Constructors

Name Description
NetworkCompatibilityAttribute(CompatibilityLevel, VersionStrictness) Network Compatibility Attribute

Properties

Name Description
EnforceModOnClients Compatibility Level
EnforceSameVersion Version Strictness

Extension Methods

PrefabExtension.FixReferences(object)
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