Class VegetationConfig
Configuration class for adding custom vegetation.
Use this in a constructor of CustomVegetation and
Use this in a constructor of CustomVegetation and
Inherited Members
Namespace: Jotunn.Configs
Assembly: Jotunn.dll
Syntax
public class VegetationConfig
Constructors
Name | Description |
---|---|
VegetationConfig() | Create a new VegetationConfig |
VegetationConfig(ZoneVegetation) | Create a copy of the ZoneSystem.ZoneVegetation |
Properties
Name | Description |
---|---|
Biome | Biome to spawn in, multiple Biomes can be allowed with AnyBiomeOf(params Biome[]) |
BiomeArea | BiomeArea to spawn in, defaults to Everything |
BlockCheck | Do a check before placing that there is nothing already from layers: "Default", "static_solid", "Default_small", "piece" |
ForcePlacement | Unlike what the name suggests, Valheim will attempt 50 times the normal amount of placements, almost guaranteeing that everything will be placed |
ForestThresholdMax | Maximum value of the forest fractal: 0 - 1: inside the forest 1: forest edge 1 - infinity: outside the forest |
ForestThresholdMin | Minimum value of the forest fractal: 0 - 1: inside the forest 1: forest edge 1 - infinity: outside the forest |
GroundOffset | Placement offset, use negatives to bury underground |
GroupRadius | Radius of group |
GroupSizeMax | Maximum amount in group |
GroupSizeMin | Minimum amount in group |
InForest | Enable to check forest thresholds against the forest fractal. |
Max | Values between 0 - 1 are used as a chance to place Values above 1 are used as integer amount of maximum per zone |
MaxAltitude | Maximum altitude of the vegetation |
MaxOceanDepth | Maximum ocean depth |
MaxTerrainDelta | Maximum terrain delta (difference between min and max height) in the circle defined by TerrainDeltaRadius |
MaxTilt | Maximum tilt in degrees |
Min | Minimum amount per zone |
MinAltitude | Minimal altitude of the vegetation |
MinOceanDepth | Minimum ocean depth |
MinTerrainDelta | Minimum terrain delta (difference between min and max height) in the circle defined by TerrainDeltaRadius |
MinTilt | Minimum tilt in degrees |
ScaleMax | Maximum scale of place instances |
ScaleMin | Minimum scale of placed instances |
TerrainDeltaRadius | Size of the circle used to determine terrain delta |