Class CreatureManager
Manager for handling all custom data added to the game related to creatures.
Inheritance
CreatureManager
Assembly: Jotunn.dll
Syntax
public class CreatureManager
Fields
Properties
Name |
Description |
Instance
|
The singleton instance of this manager. |
Methods
Events
Name |
Description |
OnCreaturesRegistered
|
Event that gets fired after registering all custom creatures to ZNetScene.
Your code will execute every time a new ZNetScene is created (on every game start).
If you want to execute just once you will need to unregister from the event after execution. |
OnVanillaCreaturesAvailable
|
Event that gets fired after the vanilla creatures are in memory and available for cloning.
Your code will execute every time before a new ObjectDB is copied (on every menu start).
If you want to execute just once you will need to unregister from the event after execution. |
Extension Methods