Namespace Jotunn.Managers
Classes
Manager to handle interactions with the vanilla asset system, called SoftReferenceableAssets.
See the Vanilla FAQ for more information.
Manager for handling custom console and chat commands.
Manager for handling all custom data added to the game related to creatures.
Manager for handling all custom data added to the game related to creatures.
Manager for handling anything GUI related. Provides Valheim style
GUI elements as well as an anchor for custom GUI prefabs.
Manager for handling custom inputs registered by mods.
Manager for handling all custom data added to the game related to items.
Manager for handling custom key hints
Manager for handling Kitbashed objects
Manager for handling localizations for all custom content added to the game.
Manager for adding custom Map Overlays to the game.
Object for modders to use to access and modify their Overlay.
Modders should modify the texture directly.
Object for modders to use to access and modify their Overlay.
Modders should modify the texture directly.
Overlay Base to inherit from
Manager handling all network related code
Manager for handling custom pieces added to the game.
Settings of the hammer UI tab selection.
Manager for handling custom prefabs added to the game.
Global cache of Unity Objects by asset name.
Built on first access of every type and is cleared on scene change.
Manager for rendering Sprite of GameObject
Queues a new prefab to be rendered. The resulting Sprite will be ready at the next frame.
Manager for handling custom skills added to the game.
Manager for handling synchronisation between client and server instances.
Manager for handling undo and redo actions in mods. Can handle multiple undo queues.
Mods can make their own UndoActions using the provided interface
or use the default ones Jötunn provides in UndoActions.
Undo queues get automatically reset on every login and logout.
Undo queue implementation.
Manager for adding custom Locations, Vegetation and Clutter.
Interfaces
Interface for actions which can be added to the undo queue.
Enums
Abstraction for gamepad buttons and axes used as inputs
Delegates
Delegate for receiving ZPackage.
Gets called inside a Coroutine.