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Class RenderManager.RenderRequest

Queues a new prefab to be rendered. The resulting Sprite will be ready at the next frame.
Inheritance
object
RenderManager.RenderRequest
Inherited Members
object.ToString()
object.Equals(object)
object.Equals(object, object)
object.ReferenceEquals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
Namespace: Jotunn.Managers
Assembly: Jotunn.dll
Syntax
public class RenderManager.RenderRequest

Constructors

Name Description
RenderRequest(GameObject) Create a new RenderRequest

Fields

Name Description
Target Target GameObject to create a Sprite from

Properties

Name Description
DistanceMultiplier Distance multiplier, should not be required with the default FieldOfView
FieldOfView Field of view of the camera used to create the Sprite. Default is small to simulate orthographic view. An orthographic camera is not possible because of shaders
Height Pixel height of the generated Sprite
ParticleSimulationTime Simulates the particle effects for this amount of seconds. Less than 0 for no particles.
Rotation Rotation of the prefab to capture
TargetPlugin Optional, Used for UseCache to determine a unique name-version combination
UseCache Save the render on the disc and reuse when called again. This reduces the time to re-render drastically. When the game version changes, a new render will be made. When a TargetPlugin is set, the version and name will be used to determine if a new render should be made
Width Pixel width of the generated Sprite

Extension Methods

PrefabExtension.FixReferences(object)
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