ApplyButtonStyle(Button, int)
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Apply valheim style to a UnityEngine.UI.Button Component |
ApplyDropdownStyle(Dropdown, int)
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Apply Valheim style to a Dropdown component. |
ApplyInputFieldStyle(InputField, int)
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Apply Valheim style to an InputField Component. |
ApplyScrollRectStyle(ScrollRect)
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Apply Valheim style to a ScrollRect component. |
ApplyScrollbarStyle(Scrollbar)
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Apply Valheim style to a Scrollbar component. |
ApplySliderStyle(Slider)
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Apply Valheim style to a Slider component. |
ApplySliderStyle(Slider, Vector2)
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Apply Valheim style to a Slider component. |
ApplyTextStyle(Text, Color, int, bool)
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Apply Valheim style to a Text Component.
Uses GUIManager.Instance.AveriaSerifBold by default |
ApplyTextStyle(Text, Font, Color, int, bool)
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Apply Valheim style to a Text Component |
ApplyTextStyle(Text, int)
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Apply Valheim style to a Text Component.
Uses GUIManager.Instance.AveriaSerifBold , Color.white and creates an outline by default |
ApplyToogleStyle(Toggle)
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Apply Valheim style to a UnityEngine.UI.Toggle component. |
ApplyWoodpanelStyle(Transform)
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Apply Valheim style to a woodpanel. |
BlockInput(bool)
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Block all input except GUI |
CreateButton(string, Transform, Vector2, Vector2, Vector2, float, float)
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Create a new button (Valheim style). |
CreateColorPicker(Vector2, Vector2, Vector2, Color, string, ColorEvent, ColorEvent, bool)
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Creates and displays a Valheim style ColorPicker |
CreateDropDown(Transform, Vector2, Vector2, Vector2, int, float, float)
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Create dropdown field |
CreateGradientPicker(Vector2, Vector2, Vector2, Gradient, string, GradientEvent, GradientEvent)
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Creates and displays a Valheim style GradientPicker |
CreateInputField(Transform, Vector2, Vector2, Vector2, ContentType, string, int, float, float)
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Create a new InputField (Valheim style). |
CreateKeyBindField(string, Transform, float, float)
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Create key binding field |
CreateScrollView(Transform, bool, bool, float, float, ColorBlock, Color, float, float)
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Create a complete scroll view |
CreateText(string, Transform, Vector2, Vector2, Vector2, Font, int, Color, bool, Color, float, float, bool)
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Create a GameObject with a Text (and optional Outline and ContentSizeFitter) component |
CreateToggle(Transform, float, float)
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Create toggle field |
CreateWoodpanel(Transform, Vector2, Vector2, Vector2, float, float)
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Creates a Valheim style woodpanel which is draggable per default |
CreateWoodpanel(Transform, Vector2, Vector2, Vector2, float, float, bool)
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Creates a Valheim style woodpanel, can optionally be draggable |
GetSprite(string)
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Get a sprite by name. |
IsHeadless()
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Detect headless mode (aka dedicated server) |